Rév O'Conner's repositories
metahuman_rig_transfer
A series of python scripts to modify the metahuman rig into a new one for Maya.
Universal-Rig-Adapter
Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.
metahuman-connect-rig-logic-node
Connect rl dna file to your metahuman rig in maya after you have moved it.
reset_metahuman_controllers
Reset Metahuman controllers and head rig after an animation.
Maya-Fill-Selection
A short script to be able to do fill selection on a model.
Flatten-to-average-plane
Flatten selected faces to the best fit plane in Maya
Maya-Copy-Paste-Vert-in-WS
These two script will help you copy and paste vertex position of one mesh to another so as to move them locally or in World Space
maya_batch_import_export
A simple python 3 script to import export multiple OBJ from and to maya
Universal-Navigation-for-3D-programs
AHK script that makes you use the same buttons for 3ds Max, Maya and Zbrush.
Arrange-objects-in-Maya
A simple script to arrange objects between first two selected objects in Maya
Freeze_Unfreeze_Transform_3dsMax
A little MaxScript to freeze or unfreeze transform of the selected objects so you don't move it accidently. I mostly use it for cameras but you can use it for objects as well
Hide-Selected-Wireframe
Toggles wireframe visible on selected models in shaded mode
Maya-Spherify
A script to turn objects into spheres
Bing-Card-UI
A card UI - CSS for bing search results page
CPU-Stress-Test
Stress test CPU using floating point calculation
deformerWeightsPlus
Fast Maya skinCluster Save / Load
Maya-Move-to-Grid
A small script that snaps objects to grid
MSFS-Airport-LongRNY
A custom airport in the Himalayan Region of India with custom Approaches and Departures, and a 7500m of runway with a total of 10000m of overrun area.
Prime-Video-Better-UI
A CSS code to have a better uncluttered UI for prime videos on web browser.
Puppeteer_NonMetahuman
A UE5 plugin for improving the Metahuman Based non Metahuman ARKit face tracking.
Shape-node-name-to-transform-name
Rename your shape node to transform node, like pCylinder1 and pCylinder1Shape
Toggle-Xray-Mode-Maya
Toggle xray mode on selected object in maya