Client server real-time multiplayer game architecture based on UDP (via webRTC)
Real Time Multiplayer in HTML5
Fast-Paced Multiplayer (Part I): Client-Server Game Architecture
Install dependencies:
cd client
npm install
cd server
npm install
Client run:
cd client
npm start
Server run:
cd server
npm start
- Movement via authoritative server
- Client-Side Prediction and Server Reconciliation
- Add multiplayer
- Entity Interpolation