Adds specified spells in ini for the following scenarios:
IsAttacking
IsBlocking
IsSneaking
IsSprinting
(including differentiation for Mounted)IsCasting
Spell when drawing bow
Spell when firing xbow
Spell when reloading xbow
IsJumping
Includes engine fixes/changes for:
Movement speed for player scale
Block cap will use fBlockMax instead of fPlayerMaxResistance
Spell absorption cap will no longer exceed fPlayerMaxResistance
Other features
Implements a new armor rating scaling formula
Overrides the Stamina cost of Blocking and Bashing
Implements a Stamina Cost for light attacks
(Controlled by a global variable, one for player and one for NPCs)Spawns Sparks on timed blocks/parries
Applies a spell to aggressor upon a successful timed block/parry
Redirects lockpicking XP to pickpocket
Catches melee attacks while unarmed and redirects the XP to lockpicking
Changes XP bar in lockpick menu to use pickpocket XP and level
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2019
- Desktop development with C++
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/Styyx1/ValorPerks
cd ExamplePlugin-CommonLibSSE
git submodule update --init --recursive
cmake -B build -S .
- This DLL is a fork of colinswrath's DLL for Blade and Blunt by SimonMagus.
- A majority of the original RE work for Blade and Blunt was done by KernalsEgg.
- This DLL includes code from dTry's DLL for Valhalla Combat and colinswrath's DLL for Hand to Hand by SimonMagus.
- CharmedBaron for Commonlib-NG.
- Alandtse for Clib-VR with NG branch.