repsejnworb / ExampleGame

Multiplayer project demonstrating how to use the uetopia back-end.

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EXAMPLE GAME

Unreal Engine 4 project demonstrating how to use the uetopia.com backend.

PLAYER PERSISTENCE FEATURES

Characters
Abilities
Inventory
Action bar
Chat
Friends
Recent Players
Party
Drops
Guilds/Clans
Loot / Loot Distribution

SERVER PERSISTENCE FEATURES

Player owned vendors
Game Store (microtransactions)
​​​​​​​Consignments
Leaderboard

SERVER MANAGEMENT FEATURES

Matchmaker
Tournaments
External Metagame
Discord Integrations
Server connections (travel)
Server instances (private, guild, party)
Server Shards
Server List
Access Control
Sponsors / Ads

Requirements

This project uses Rama Save System to persist server state across downtime. Copy the plugin into the plugins folder. If you use a different solution, or do not want to use it, you can comment it out.

This project uses UETOPIA engine modifications. You must use the patched engine with this project.

Branches

This is the 4.26 branch, and is compatible with Unreal Engine: 4.26_UETOPIA

Disclaimer

This code, and the backend are in Beta, and are under active development.

Known Issues

None

About

Multiplayer project demonstrating how to use the uetopia back-end.

License:Apache License 2.0


Languages

Language:C++ 95.7%Language:C 3.5%Language:C# 0.8%