renyunhao's starred repositories
so-vits-svc
SoftVC VITS Singing Voice Conversion
WeiXinMPSDK
微信全平台 .NET SDK, Senparc.Weixin for C#,支持 .NET Framework 及 .NET Core、.NET 8.0。已支持微信公众号、小程序、小游戏、微信支付、企业微信/企业号、开放平台、JSSDK、微信周边等全平台。 WeChat SDK for C#.
awesome-c-sharp
A curated list of awesome C-Sharp frameworks, libraries and software.
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
QFramework
Godot/Unity3D System Design Architecture
awesome-dotnet-core
:honeybee: A collection of awesome .NET core libraries, tools, frameworks and software
clash-verge-rev
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
UnityLive2DExtractor
Unity Live2D Cubism 3 Extractor
AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
identity-samples
Multiple samples showing the best practices in identity on Android.
ECCV2022-RIFE
ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation
lossless-cut
The swiss army knife of lossless video/audio editing
PropertiesLocalizationTool
properties本地化辅助工具
RVO2-Unity
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
Newtonsoft.Json-for-Unity.Converters
Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
com.newblood.lighting-internals
Provides access to internal lighting APIs.
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
UnityURP-BillboardLensFlareShader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.