renyunhao's starred repositories

so-vits-svc

SoftVC VITS Singing Voice Conversion

Language:PythonLicense:AGPL-3.0Stargazers:24941Issues:0Issues:0
Language:LuaLicense:MITStargazers:124Issues:0Issues:0

WeiXinMPSDK

微信全平台 .NET SDK, Senparc.Weixin for C#,支持 .NET Framework 及 .NET Core、.NET 8.0。已支持微信公众号、小程序、小游戏、微信支付、企业微信/企业号、开放平台、JSSDK、微信周边等全平台。 WeChat SDK for C#.

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awesome-c-sharp

A curated list of awesome C-Sharp frameworks, libraries and software.

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UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

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QFramework

Godot/Unity3D System Design Architecture

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GameNetty

GameNetty

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awesome-dotnet-core

:honeybee: A collection of awesome .NET core libraries, tools, frameworks and software

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clash-verge-rev

Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)

Language:TypeScriptLicense:GPL-3.0Stargazers:28069Issues:0Issues:0

UnityLive2DExtractor

Unity Live2D Cubism 3 Extractor

Language:C#License:MITStargazers:22Issues:0Issues:0

AssetStudio

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

Language:C#License:MITStargazers:881Issues:0Issues:0

identity-samples

Multiple samples showing the best practices in identity on Android.

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UnityRVO2

RVO for unity

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ECCV2022-RIFE

ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation

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lossless-cut

The swiss army knife of lossless video/audio editing

Language:TypeScriptLicense:GPL-2.0Stargazers:25072Issues:0Issues:0

PropertiesLocalizationTool

properties本地化辅助工具

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RVO2-Unity

use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.

Language:C#License:Apache-2.0Stargazers:522Issues:0Issues:0

Newtonsoft.Json-for-Unity.Converters

Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity

Language:C#License:MITStargazers:305Issues:0Issues:0

com.newblood.lighting-internals

Provides access to internal lighting APIs.

Language:C#License:MITStargazers:80Issues:0Issues:0

PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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zstring

C# string零GC补充方案

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qttabbar

QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar

Language:C#License:GPL-3.0Stargazers:3652Issues:0Issues:0

UnityURP-BillboardLensFlareShader

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

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ts-proto

An idiomatic protobuf generator for TypeScript

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Ulid

Fast .NET C# Implementation of ULID for .NET and Unity.

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MagicPhysX

.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.

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MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

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ZString

Zero Allocation StringBuilder for .NET and Unity.

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MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

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