renfengyi / StarRailNPRShader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

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StarRailNPRShader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail. The shaders are not 100% accurate because this project is not a reverse engineering - what I do is to replicate the in-game looks to the best of my ability.

my wife 1

↑↑↑ My Wife ↑↑↑

my wife 2

↑↑↑ Also My Wife ↑↑↑

my wife 2

↑↑↑ Near ↑↑↑

Requirements

  • Unity 2022.3 (Recommended).
  • Universal RP 14.0 or higher.
  • My ShaderUtilsForSRP package.
  • Newtonsoft Json package 3.2.1 or higher (Optional).

Newtonsoft Json is used by a custom editor util called Game Material Inspector which can help us read Material JSON files ripped by a certain tool. To enable that tool, add the scripting define symbol PACKAGE_NEWTONSOFT_JSON in player settings after importing Newtonsoft Json package.

Extra features

Asset preprocess:

  • Automatically smooth the normals of character models and store them into tangents. The file name of the model must match pattern ^Avatar_.+_00$.
  • Automatically process textures (if you haven't changed the file names after ripping them).

PostProcessing:

  • Custom bloom using the method shared by Jack He in Unite 2018.
  • Custom ACES tonemapping.

Guide

  • Use linear color space instead of gamma.
  • HDR should be enabled.
  • Depth priming must be disabled.
  • Depth texture must be enabled and generated by a depth prepass.
  • Rendering path must be forward currently.
  • Renderer Feature StarRailForward must be added to the renderer.

Special thanks

  • miHoYo
  • Related posts on Zhihu
  • Related videos on bilibili
  • °Nya°222

About

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

License:GNU General Public License v3.0


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