reneschulte / HoloFame

This is a Unity Project for HoloLens used in the #HoloTouringUS conference sessions Real World HoloLens Development with Unity by Rene Schulte presented at Unite LA 2016 and VRDC 2016. http://rene-schulte.info

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HoloFame

This is a Unity Project for HoloLens used in the #HoloTouringFall conference sessions Real World HoloLens Development with Unity by Rene Schulte presented at Unite LA 2016 and VRDC 2016. http://rene-schulte.info

The demo project is a simple HoloLens demonstrating how to interact with thereal-world environment.
The project implements the basic HoloLens input and output paradigms like GGV:

  • Gaze: The user can gaze to find a position for an object.
  • Gesture: The user can air-tap to place the object.
  • Voice: The user can use voice commands for various inputs.
  • Spatial Mapping: The built-in spatial mapping components are used for placement and occlusion.
  • Hand proximity: The user can use the hand to touch virtual objects.

More info here:

https://blog.rene-schulte.info

About

This is a Unity Project for HoloLens used in the #HoloTouringUS conference sessions Real World HoloLens Development with Unity by Rene Schulte presented at Unite LA 2016 and VRDC 2016. http://rene-schulte.info

License:MIT License


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