remenkoff / rw-app-design-prasad

Practical part of the "App Design Apprentice" book.

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rw-app-design-prasad

Practical part of the "App Design" book.

Chapter 1. Book Overview & App Preview

movie-list movie-details-birds-of-prey movie-details-frozen-2

Key points:

  • Create Figma account to be able to create workspace;
  • Drag .fig file into Figma app interface to import design;
  • Use Design panel, shapes (oval and lines), alignment and grouping to create a simple close button;
  • Use Prototype panel to add an interaction to navigate back and forth between frames (screens);
  • Deploy interactive prototypes to a physical device via Figma Mirror mobile app.

Chapter 2. Workspace Tour & Figma Fundamentals

cinetamatic-sign-in-iphone cinetamatic-sign-in-ipad cinetamatic-sign-in-ipad-landscape

Key points:

  • Fill a shape with linear gradient using Fill › (Click +) › Linear with configured handles colors and its positions;
  • Built-in frames allows you to create frames of predefined sizes (e.g. iPhone SE, iPad mini, etc.);
  • Use shape tools and its properties to create and style basic shapes;
  • Use Option+WASD hotkeys to align selected shape to top, left, bottom and right respectively;
  • Use Auto Layout to create adaptive UI elements;
  • Use Constraints to create responsive UI that adapts to frame size changes.

Chapter 3. App Teardowns

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Key points:

  • Tering down apps designs is extremely important skill;
  • Any layout is consists of repeatable components;
  • Boolean operations (unioning, subtraction, intersection, excluding) are helpful when you need a shape as a combination of other shapes.

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Practical part of the "App Design Apprentice" book.