reinsteam's starred repositories

FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

Language:CLicense:MITStargazers:267Issues:0Issues:0

librush

Graphics prototyping framework

Language:C++License:MITStargazers:37Issues:0Issues:0

mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:2038Issues:0Issues:0

FarManager

File and Archive Manager

Language:C++License:BSD-3-ClauseStargazers:1721Issues:0Issues:0

mitsuba-vdb

OpenVDB Support for Mitsuba

Language:C++Stargazers:9Issues:0Issues:0

tileGAN

Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)

Language:PythonLicense:GPL-3.0Stargazers:222Issues:0Issues:0

gl_vk_meshlet_cadscene

This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.

Language:C++License:Apache-2.0Stargazers:331Issues:0Issues:0

sparse-voxel-octrees

CPU Sparse Voxel Octree Implementation

Language:C++License:NOASSERTIONStargazers:697Issues:0Issues:0

vcpkg

C++ Library Manager for Windows, Linux, and MacOS

Language:CMakeLicense:MITStargazers:21951Issues:0Issues:0

open-gpu-doc

Documentation of NVIDIA chip/hardware interfaces

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tungsten

High performance physically based renderer in C++11

Language:C++License:NOASSERTIONStargazers:1693Issues:0Issues:0

reveal.js

The HTML Presentation Framework

Language:JavaScriptLicense:MITStargazers:67123Issues:0Issues:0

ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

Language:PHPLicense:NOASSERTIONStargazers:396Issues:0Issues:0

Field3D

[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.

Language:C++License:BSD-3-ClauseStargazers:302Issues:0Issues:0

IntegralSH

Integrating Clipped Spherical Harmonics Expansions

Language:C++License:UnlicenseStargazers:44Issues:0Issues:0

HLSL-Spherical-Harmonics

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Language:MathematicaLicense:MITStargazers:241Issues:0Issues:0

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

Language:C++License:MITStargazers:8518Issues:0Issues:0

vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

Language:C++License:MITStargazers:434Issues:0Issues:0

BlueNoiseDitherMaskTiles

Utility for producing blue-noise dither mask tiles on the GPU

Language:CStargazers:74Issues:0Issues:0

hexbvh

A hexagonal prism BVH: more efficient than AABB.

Stargazers:17Issues:0Issues:0

simple-spectral

A Simple Spectral Renderer

Language:C++License:MITStargazers:184Issues:0Issues:0

DirectML

DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.

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dependencies_win64

Dependencies needed to compile Mitsuba on Windows

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Language:C++License:NOASSERTIONStargazers:348Issues:0Issues:0

funcsamp2D

A program that reads a file with sample sequences and uses them to integrate a specified 2D function.

Language:C++Stargazers:18Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4841Issues:0Issues:0

practical-path-guiding

Code of "Practical Path Guiding for Efficient Light-Transport Simulation"

Language:C++License:GPL-3.0Stargazers:226Issues:0Issues:0

utk

Uni{corn|form} toolkit

Language:C++License:NOASSERTIONStargazers:59Issues:0Issues:0

processing

Source code for the Processing Core and Development Environment (PDE)

Language:JavaLicense:NOASSERTIONStargazers:6462Issues:0Issues:0
Language:C#License:MITStargazers:287Issues:0Issues:0