A flexible Character System that can be integrated in any Framework
Prisma is an easy plug-and-play framework that you can easily integrate with a few lines of code. It supports visuals and physics similar to Minecraft and Quake Engine respectively.
- Head Facing Mouse or Camera
- Arm following Mouse or Camera while tool is equipped
- Torso lag (Minecraft like)
- Acceleration and Deceleration (TBA)
- Bunny hopping (TBA)
- Fall Damage (TBA)
:ToggleMouseTracking(Enabled: boolean)
If set to true, the head and other moving limbs follow the mouse instead of the camera.
:ToggleTorsoLag(Enabled: boolean)
If set to true, disables Humanoid.AutoRotate and enables the torso movement thing. (I don't know what it's called)
Else, it reenables AutoRotate, skipping all calculations.
:ToggleArms(Left: boolean, Right: boolean)
:ToggleLeftArm(Enabled: boolean) or :ToggleRightArm(Enabled: boolean)
Enables respective arms
:ToggleLegRotation(Enabled: boolean)
Toggle for leg rotation for a pseudo-footplanting function
Authored/Co-Authored by: Me and Synthranger_