**Creative Coding: Shader Studio** - 7040 - PGTE 5566 - B
Wednesdays between 7:00 pm - 9:40 pm
This is the "Read Me" file for the homework repository for Shader Studio taught by Patricio Gonzalez Vivo. ss2014
Name: Regina Flores Mir
NewSchool ID: florr422
Web: reginafloresmir.com
Twitter: @reginafloresmir
Email: florr422@newschool.edu
###Week 1: Uniform Shaders
Experiments in the very basics and some Uniform Shaders examples.
###Week 2: Shaping Functions
Beginning to work with mathematical functions and understand Algorithmic Drawing.
###Week 3: Color
Working more in depth with Color.
###Week 4: Shapes
Learning about Shapes.
###Week 5: 2D Matricies
Entering the Matrix.
###Week 6: Patterns
Making Patterns.
###Week 7: Review
Look above.
###Week 8: Midterm
Link to my project.
###Week 9: Random
Let's get random.
###Week 10: Noise
Let's make some noise.
###Week 11: Image Processing
Shaders with images.
###Week 12: Final Concept Presentations
For my final I am thinking about the microbiome of New York City - the invisible, microbial world that surrounds us. Using the Tangram library, I wish to visualize the city as a shadow world and show the city through the eyes of microbes. If we could see the city as a microbe does, what would that look like? Are the buildings clouds? Shadows? How does perception change?
###Week 13: Final Protoype 1
Here is a link to the first prototype.
###Week 14-16: Final Project
Here is a link to the final prototype one and prototype two.