reginaflores / florr422_ss2015

GitHub Repo for Shader Studio

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florr422_ss2015

**Creative Coding: Shader Studio** - 7040 - PGTE 5566 - B

Wednesdays between 7:00 pm - 9:40 pm 

This is the "Read Me" file for the homework repository for Shader Studio taught by Patricio Gonzalez Vivo. ss2014


Name: Regina Flores Mir

NewSchool ID: florr422

Web: reginafloresmir.com

Twitter: @reginafloresmir

Email: florr422@newschool.edu


###Week 1: Uniform Shaders

Experiments in the very basics and some Uniform Shaders examples.


###Week 2: Shaping Functions

Beginning to work with mathematical functions and understand Algorithmic Drawing.


###Week 3: Color

Working more in depth with Color.


###Week 4: Shapes

Learning about Shapes.


###Week 5: 2D Matricies

Entering the Matrix.


###Week 6: Patterns

Making Patterns.


###Week 7: Review

Look above.


###Week 8: Midterm

Link to my project.


###Week 9: Random

Let's get random.


###Week 10: Noise

Let's make some noise.


###Week 11: Image Processing

Shaders with images.


###Week 12: Final Concept Presentations

For my final I am thinking about the microbiome of New York City - the invisible, microbial world that surrounds us. Using the Tangram library, I wish to visualize the city as a shadow world and show the city through the eyes of microbes. If we could see the city as a microbe does, what would that look like? Are the buildings clouds? Shadows? How does perception change?


###Week 13: Final Protoype 1

Here is a link to the first prototype.


###Week 14-16: Final Project

Here is a link to the final prototype one and prototype two.


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GitHub Repo for Shader Studio


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