John C's repositories

partio

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss

curveBrushTool

Modification on a plugin originally by Jerry Kon (jerrychinese@163.com)

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djv

updates to Darby Johnsons awesome DJV viewer toolkit

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DisplaceD

DisplaceD Maya plugin. originallly by Hajime Nakamura.

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hdk_pathdeformer

Fork of Alexy Sadrutdinov's hdk path deformer

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brainBugz

Fork of Carsten Kolve's boid based brainbugz plug-in, Original source can be found here: http://code.google.com/p/brainbugz/

quickDMX512

Clone of carldebilly https://quickdmx.codeplex.com A simple C# DMX 512 Framework

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Cura

3D printer / slicing GUI built on top of the Uranium framework

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dynamica

Automatically exported from code.google.com/p/dynamica

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Field3D

A library for storing voxel data on disk and in memory.

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flam3

the original fractal flame renderer and genetic language

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fluids_v3

GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein

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hot

Houdini Ocean Toolkit

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houio

C++ library for reading and writing of houdini geometry file format (json/binary json)

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hscallop

Automatically exported from code.google.com/p/hscallop

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hscallop-splitter

Automatically exported from code.google.com/p/hscallop-splitter

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instant-meshes

Interactive field-aligned mesh generator

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jasper-client

Client code for Jasper voice computing platform

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LiteBriteDesigner

This tool lets you design templates for the Lite-Brite Ultimate Classic

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mumbles

A plugin driven, DBus based notification system written for the Gnome desktop

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openvdb-render

Toolset for visualizing and rendering openvdb volumes in Maya

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openvdb_dev

OpenVDB Development Repository

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PRT-IO-Library

C++ library for reading and writing PRT particle files

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ptc-render

Automatically exported from code.google.com/p/ptc-render

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qLib

A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini

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qosmic

Automatically exported from code.google.com/p/qosmic

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SeExpr

SeExpr is a simple expression language that we use to provide artistic control and customization to our core software. We use it for procedural geometry synthesis, image synthesis, simulation control, and much more.

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SeExprMeshMaya

Polygon deformer node plugin for Maya that using Disney's SeExpr

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vfxcmake

Cmake Find modules for common vfx software, and general Cmake utility code

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