TileMap is a playable game map, supporting selected ZX Spectrum games.
- Windows 7 x64 (with Platform Update) or later.
- DirectX 10 compatible hardware and drivers.
| Key | Action |
|---|---|
| F1/F2/F3/F4 | Zoom 100/200/300/400% (default = 200%) |
| Page Up/Dn | Zoom in/out |
| +/- | Zoom in/out |
| Cursor keys | Pan map |
| Home | Centre on current room |
| Ctrl-Home | Centre on current room at 200% zoom |
| End | Scale to show entire map |
| Mouse drag | Move map |
| Mouse wheel | Zoom map |
| Alt-Enter | Toggle fullscreen |
| Delete | Show only current room |
| Insert | Show all rooms |
| Menu key | Full speed |
| Key | Action |
|---|---|
| A | Left |
| S | Right |
| Space | Jump |
| Q | Quit/Restart (careful, no confirmation prompt!) |
Cheats: infinite lives and energy, no drowning
| Key | Action |
|---|---|
| A | Left |
| S | Right |
| I | Down (ladder) |
| M | Jump |
| Q | Quit/Restart (careful, no confirmation prompt!) |
Cheats: infinite energy, blow doors without bombs, leave without fuel
Special features: moving airship room
| Key | Action |
|---|---|
| Q | Left |
| W | Right |
| Space/Shift | Jump |
| Enter | Toggle in-game music |
| Space+Shift | Restart game |
Cheats: infinite lives and time
Special features: seamless room change
| Key | Action |
|---|---|
| Q | Left |
| W | Right |
| Space/Shift | Jump |
| Enter | Toggle in-game music |
| Space+Shift | Restart game |
Cheats: infinite lives
Special features: auto-updating Cartography Room
| Key | Action |
|---|---|
| Q | Up |
| A | Down / Create platform |
| O | Left |
| P | Right |
| Space | Fire |
Cheats: infinite lives and resources, access security doors and Cheops
| Key | Action |
|---|---|
| Q | Left |
| W | Right |
| Space/Shift | Jump |
Cheats: infinite lives and time
Special features: moving lift, map update after tasks (on next room change)
| Key | Action |
|---|---|
| Q | Up |
| A | Down |
| O | Left |
| P | Right |
| Space | Fire (speed boost) |
| Enter | Freeze |
| C | Change |
| G | Score |
| M | Map |
| Ctrl+Shift | Quit / EXT |
Cheats: infinite time
Special features: masked 3D, seamless room change
Tip: use Delete/Insert to show only current room if obscured by neighbouring room
- Manuel Sainz de Baranda y Goñi for his Z80 CPU core.
- Amstrad Plc. for permission to use the Spectrum 48K ROM.
- Derrick P Rowson for permission to include JSW2+ (2016).
- Richard Dymond for his Skoolkit disassembly of JSW.
- BadBeard for DD2 disassembly.
- Mark Woodmass for his SpecEmu emulator and debugger.
- Kris Adcock for concept ideas.
- Richard Rayner and Richard Chandler for additional testing.
Simon Owen
https://simonowen.com