Red Blue Games's repositories
unity-mulligan-renamer
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
unity-text-typer
Text typing effect for Unity uGUI Text components
unity-notnullattribute
Attribute used to support workflows in Unity that rely heavily on object references.
unity-pixel-palettemap
Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.
rb-unity-tools
Repository of the current tools Red Blue Games uses for Unity products.
game-off-2013
An infinite runner following a black and white pixel's quest to change into a color pixel.
unity-lite-fsm
A lightweight finite state machine framework, intended for Unity but not required.
unity-stylecop-ignoreutility
A Unity Editor tool used to force StyleCop to ignore specified scripts as it checks for style violations in our projects.
gladiators
A prototype of an arena combat game made for Unity.
unity-rumble
Rumble (Screenshake + Force Feedback) framework for games made in Unity
farm-with-friends
Prototype of a farming game.
UtilityKit
Mostly static utility classes that are used across multiple projects. This seems like a better place for them than in Gists.
AnimationImporter
Aseprite Animation Importer for Unity
unity-builtin-icon-previewer
Tool for Unity Editor that helps preview the built-in icons for use with custom Editor tools.
unity-obj-fsm
Implementation of an object based finite state machine, intended for gamedev
redbluegames.github.com
Website for Red Blue Studios
com.hextantstudios.utilities
A collection of helpful runtime classes and editor plug-ins for Unity.
redblueplugin
A Java plugin for Unity that we can use to call the Android API if Unity doesn't implement it.
toggl-reporter
A collection of utility tools used for miscellaneous tasks