Jean-Sébastien B.'s repositories
apache2-rs
Apache module development with Rust [early development]
Asylum_Tutorials
Code for tutorials posted on my blog.
awesome-vulkan
Awesome Vulkan ecosystem
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
gdx-ai
Artificial Intelligence framework for (libGDX) games [Steering Behaviors, Behavior Trees, Pathfinding and Finite State Machines]
glslang
Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
hxGeomAlgo
Small collection of geometry algorithms in Haxe 3.
karaf-cellar
Mirror of Apache Karaf Cellar
libgdx-contribs
My contributions and utilities for the awesome libgdx game development framework.
ManageUsergroups
Manage Usergroups for MantisBT
net-snmp
net-snmp repository with ocfs & ocfs2 support.
NppFTP
Plugin for Notepad++ allowing FTP, FTPS, FTPES and SFTP communications
pdoc
A simple command line tool and library to auto generate API documentation for Python libraries.
prez
My revealjs presentations
pycparser
:snake: Complete C99 parser in pure Python
pyVulkan
Vulkan API bindings for Python
realhome
Build your real home !
realhome-old-libgdx
My old realhome software. Not maintained, just to keep trace of it !
shaderc
A collection of tools, libraries and tests for shader compilation.
smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
stb
stb single-file public domain libraries for C/C++
vulk-api
HTML API for Vulk 3D Engine
vulk-doc
Documentation of Vulk 3D Engine
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
webgl-particles
WebGL Particles