Can't load avatar textures in pakaged build
lehuan5062 opened this issue · comments
Huân Lê-Vương commented
Describe the bug
After I package your example, I can load avatar textures when playing the avatar creator map in the build.
But when I package my project, I can't.
To Reproduce
Steps to reproduce the behavior:
- Create third person C++ project.
- Add plugins ready player me, avatar creator and glTF plugins.
- Migrate the avatar creator widget and game mode from example project.
- Package the project using Project Launcher tool
- Play.
Expected behavior
Avatar textures should be loaded properly.
Screenshots
2023-09-07.17-27-58.mp4
Desktop (please complete the following information):
- RpmAvatarCreator plugin version: https://github.com/readyplayerme/rpm-unreal-avatar-creator/tree/5e67a9727383b3548cf4579b9ed28da6ef4ea123
- ReadyPlayerMe plugin version: https://github.com/readyplayerme/rpm-unreal-sdk/tree/3313e5c47105f52744b6d401049ce8279ea4269f
- glTFRuntime plugin version: https://github.com/rdeioris/glTFRuntime/tree/0b67abfd22f873c06fd8abee6b68f5696a535e96
- Unreal Engine version 5.0.3
- Operating System: Windows
- Platform: Windows Build
Gevorg Adamyan commented
Please add the /glTFRuntime to the te additional asset directories to cook. We will automate this process in the next release.
Docs
Huân Lê-Vương commented
Thank you. I would like to contribute the automation: readyplayerme/rpm-unreal-sdk#30