t1. Tell knights from knaves based on what they say.
t2. Generate rectangle haikus.
t3. Arrange wire crossings to rearrange wires.
t4. Simulate rain in a world of cubes.
t5. Distribute weights in bags evenly.
rules.md
and notes.md
The Perl 6 coding contest, 2012 edition
t1. Tell knights from knaves based on what they say.
t2. Generate rectangle haikus.
t3. Arrange wire crossings to rearrange wires.
t4. Simulate rain in a world of cubes.
t5. Distribute weights in bags evenly.
rules.md
and notes.md
The Perl 6 coding contest, 2012 edition