raylib4PlayStation / raylib4PlayStation

raylib4PlayStation

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raylib4PlayStation

raylib4PlayStation is a raylib port for:

  • PlayStation Vita using homebrew vitasdk
  • PlayStation 4 Orbis using homebrew orbisdev

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!


Change log

  • 18/11/2023 Initial raylib4PlayStation release by @frangar and @fjtrujy ported from raylib4Vita and raylib4Orbis using raylib 5.0 10th Aniversary, one patch to rule them all
  • 30/09/2022 @psxdev leaves PlayStation scene so no more homebrew fun for/from him. Best wishes for his new life away from PlayStation homebrew stuff, we will miss him a lot
  • 19/08/2022 raylib4Vita public release using raylib 4.2.0 for vitasdk
  • 25/12/2021 Initial raylib4Orbis public release using raylib 4.0.0 for orbisdev
  • 4/11/2021 raylib4Vita public release using raylib 4.0.0 for vitasdk
  • 9/5/2021 raylib4Vita public release using raylib 3.7.0 for vitasdk
  • 25/12/2020 Initial raylib4Vita public release celebrating raylib 3.5.0 release

Credits

  • @raysan5 for his amazing work with raylib and raylib has an incredible community developing in the open way!!!!
  • @flatz and others researching on piglet stuff for orbis
  • all people involved in homebrew tools for all PlayStation families.

License

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

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raylib4PlayStation

License:zlib License


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