rawbits2010 / Wigly-Hunt

A GBA game, done during the 48th Ludum Dare 48h game jam. Written in the C language and uses libtonc.

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Wigly Hunt

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Background

A GBA game developed for the 48th Ludum Dare 48 hour game jam - sadly it was only 'somewhat' finished for the jam. Oh well.. 3 days on a platform I've never programmed for isn't that bad. 😁

It is written in the C language, compiled using the devkitArm toolchain and uses libtonc with this small template. Highly recommend these! The graphics were made with Gimp, and used Grit to convert it into a usable data array. Here is a little hint for setting it up. I haven't got time to launch it on a real GBA, but it runs OK in the mGBA emulator. (Has good visualising tools, and also, it works well with GDB, so debugging was easy.)

How to play

Wigly Hunt, our protagonist is a worm, who needs to dive deep into the abyss. He needs Your help to survive the hungry fishes. Go Help him!

Advance the menu with A or START. In-game, use the D-Pad to move, and A and B to attack left and right respectively.

The game currently hasn't got a save feature, but you can see your last and top score on the title screen.

That's it. Go play!

Future plans

I promiss I'll finish this game for GBAJam. It's has less than half the designed features in right now. Will be much more action packed. (Probably better looking and sounding if I can get someone on the resources. 😉 ) Probably will stream the developement from time-to-time, so follow me on Twitch to get the notifications when I go live!

About

A GBA game, done during the 48th Ludum Dare 48h game jam. Written in the C language and uses libtonc.

License:GNU General Public License v3.0


Languages

Language:C 74.7%Language:Makefile 12.9%Language:C++ 12.2%Language:Shell 0.2%