Rafael Verissimo's repositories
42-piscine
Piscine from 42born2code Paris - August 2020
42-Piscine-C
Ecole 42 - C/MINILIBX
cpp00
C++98 exercises covering OOP, classes and memory management.
cpp04
C++98 exercises on subtype polymorphism, abstract classes, and interfaces, demonstrating advanced object-oriented programming techniques.
cpp_module_01_00-04
Réalisations personnelles pour les exercices C++ (cpp00 à cpp04), explorant les bases de la programmation orientée objet, le polymorphisme, la gestion de la mémoire et d'autres concepts avancés, conformément aux directives de l'école 42.
cub3D
Modern reinterpretation of Wolfenstein 3D using ray-casting to create 3D graphics.
cpp07
C++ Module 07 focuses on templates. Covers function and class templates, including swap, min, max, iterator, and array templates. Adheres to C++98 standard with emphasis on memory management and canonical class form.
cpp08
C++ Module 08 covers containers, templates, iterators, and algorithms. Exercises include implementing easyfind, Span, and MutantStack. You'll work with STL containers and algorithms, adhering to C++98 standards. Focus on memory management and the canonical class form.
cpp09
C++ Module 09: STL. Ce module contient des exercices pour se familiariser avec la Standard Template Library (STL) en C++98. Les exercices incluent la manipulation de conteneurs standards et l'implémentation d'algorithmes de tri et de notation polonaise inversée.
cpp_module_02_05-09
Réalisations personnelles pour les exercices C++ (cpp05 à cpp09), explorant la programmation orientée objet, ... , la gestion de la mémoire et d'autres concepts avancés, conformément aux directives de l'école 42.
NetPractice
Configuring small networks. Through this project, you will learn the fundamentals of how addressing works with the TCP/IP protocol, by solving practical cases that simulate real network environments.
philo
Multithreading simulation project where philosophers dine, think, and sleep while avoiding death by starvation. It's an exploration of process threading, mutexes, and the dining philosophers problem in C. This project provides practical experience with the challenges of synchronizing threads and processes to achieve a common goal
so_long
2D escape game where the player collects items and finds the shortest path to escape. Developed in C using the MiniLibX graphics library, this project combines window management, keyboard and mouse events, and display of textures and sprites. It is designed to introduce the basics of game creation