Raphael Senn (raphsenn)

raphsenn

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Location:Germany, Freiburg

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Raphael Senn's repositories

python-pathfinder-with-dijkstras-algorithm

Python project applies Dijkstra's algorithm for shortest maze pathfinding with visualization capabilities

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elastic-collision

Uses SFML for a compact physics simulation illustrating elastic collisions in C++.

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newton-raphson-fractals

Generate stunning Newton-Raphson fractal images in .ppm format, with your own polynomials.

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prefix-search-engine

Simple Prefix Binary Tree-based string search engine written in Rust.

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mandelbrot-set-visualizer-in-python

Visualizes the Mandelbrot set using the Python Imaging Library (PIL)

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permutation

Permutations as elements of symmetric groups defined over finite sets.

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some-optimization-algorithms

Just some optimization algorithms with raw python

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cocke-younger-kasami

Simple implementation of Cocke–Younger–Kasami algorithm for context-free grammars.

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detect-ai-written-text

Detect AI generated text, logistic regression neural network, written in raw python (just using numpy, no pytorch).

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gameoflife

Simple implementation of game of life in c++ using ncurses libary.

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house-price-prediction

Simple Neural Network (raw python, just using numpy) to predict house prices over a kaggle dataset.

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neural-networks-from-scratch

Learn a little bit about neural networks with raw python.

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sorting-algorithm-visualization

sorting algorithm visualization in C++ with sfml

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MNIST-digit-recognizer-neural-network

Simple MNIST digit recognizer Neural Network written in raw python (just using NumPy for linear algebra and pandas for data management).

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simple-digraph

A simple implementation of a directed graph featuring various heuristic search algorithms (A* (IDF*), Greedy Best-First Search) and uninformed search algorithms (Dijkstra, Uniform Cost Search, BFS, DFS, etc.).

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snake-game

Simple implementation of the classic Snake game in Python using the Pygame library

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tictactoe-minimax-ncurses

Tic-Tac-Toe game with an unbeatable AI implemented using the Minimax algorithm with alpha-beta pruning, written in raw C and utilizing ncurses for the interface.

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