Luigi Rapetta's repositories
DeferredTransparency
OpenGL 4.6 deferred renderer with deferred, depth peeling based transparency.
B-spline-editor
Simple educational tool in which you can edit a B-spline evaluated with the De Boor - Cox algorithm.
Language:GDScript000
DiscretizedLloyd
Centroidal Voronoi Diagram of a mesh's surface using an iterative discrete clustering algorithm on graphs.
PerlinGenerator
Perlin Noise generator developed in CUDA and C.
Language:C000
YetAnotherFPSController
FPS controller for Unity 2021.