A plug-and-play gamepad frontend framework for HTML5 mobile games, supporting both virtual and physical joysticks. No scripting required.
post your open-source game using gamepadzilla!
game | stack | source |
---|---|---|
Coco Battle Royale 2 | C, Assembly 6502, WebAssembly, Html, gampadzila.js | repo |
- import library with npm or cdn. ๐
- create html5 canvas elements with class
gpz-joy
orgpz-btn
and configure data attributes.
<!DOCTYPE html>
<html>
<head>
<script src='https://cdn.jsdelivr.net/npm/gamepadzilla@1/dist/gamepadzilla.js'></script>
</head>
<body style="touch-action: none">
<canvas
class="gpz-joy"
data-gpz-bind="ArrowUp ArrowLeft ArrowDown ArrowRight">
</canvas>
<canvas
class="gpz-btn"
data-gpz-bind="KeyF">
</canvas>
</body>
</html>
if you intend to contribute, let's rock! ๐ธ
bun run build
npm install
npm run build
podman run --rm -v $(pwd):/app -w /app -it oven/bun bun run build
docker run --rm -v $(pwd):/app -w /app -it ove/bun bun run build
html5 class | description |
---|---|
gpz-joy |
virtual stick or gamepad analog for directional input. |
gpz-btn |
virtual circle buttons with various console layouts. |
html5 attribute | html5 class | description |
---|---|---|
data-gpz-bind |
gpz-joy gpz-btn |
keyboard to emulate (follows anti-clockwise button pattern like:WASD) |
This project is licensed under GNU Affero General Public License 3.0, please read the LICENSE file.