A very very basic Delaunay triangulator in pure scheme
Follows the algoritm of
(draw-points (gen-rand-points 10 500))
You can also read vertex data from an obj file as (read-obj-file "path/to/file")
To just triangulate and get a list of the triangles use (triangulate vertex-vector)
srfi-133 (for vector ops)
srfi-1 (for filter)
sdl2 (for graphics)