raggi / neverclear

Neverclear collects entropy. A Godot node that providing a viewport that never clears

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Neverclear

Entropy normally collapses, but not here. Neverclear is a class to provide child classes with a drawing experience similar to that of the Processing library.

Usage

Fork this project, or copy Neverclear.gd around wherever you need it. Create a Node2D anywhere, and attach a script to it. In the script replace the extends Node2D line with extends Neverclear. Now define _draw() and draw away!

License - BSD Zero Clause License

Copyright (c) 2023 James Tucker

Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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Neverclear collects entropy. A Godot node that providing a viewport that never clears


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