rafaelchampion / Rehoboam-Processing

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Rehoboam-Processing

Replication of Westworld's Rehoboam interface using Processing

Current state:

  • Ramdomness generated with additive waves incresing the wave's phase clockwise and counterclockwise;
  • Starting the developement of the divergencies;

Preview:

Rehoboam demo

Next steps:

  • Make divergencies into objects;
  • Randomly generate divergencies (will opt in the future for generate divergencies randomly or with scripted events (click, keyboard input or smart home sensors);
  • Make divergencies interact with the waves making the interface more visually upsetting (more chaotic waves);
  • Fix minor visual inconsistencies;
  • Apply some form of texturing into the waves to replicate the original's dotted pattern (not yet sure if shifting to work with particles due to poor performance);
  • Refactor some rushed code;
  • Improve framerate;

About

License:MIT License


Languages

Language:Processing 100.0%