rafaelbeckel / wgpu-native

Native WebGPU implementation based on wgpu-core

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wgpu-native

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This is a native WebGPU implementation in Rust, based on wgpu-core. The bindings are based on the WebGPU-native header found at ffi/webgpu-headers/webgpu.h and wgpu-native specific items in ffi/wgpu.h

Bindings

Pre-built binaries

Automated 32 and 64-bit builds for MacOS, Windows and Linux are available as Github releases. Details can be found in the Binary Releases page in the wiki.

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

There's also a (small) contributor guide.

About

Native WebGPU implementation based on wgpu-core

License:Apache License 2.0


Languages

Language:Rust 91.7%Language:C 3.1%Language:Python 3.0%Language:Makefile 1.8%Language:Meson 0.4%