rafaelaroca / snek

Snek programming language for tiny systems

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Snek — a tiny python-inspired language for embedded computing

Snek picture

Snek is a tiny embeddable language targeting processors with only a few kB of flash and ram. Think of something that would have been running BASIC years ago and you'll have the idea. These processors are too small to run MicroPython.

Documentation

Downloads

  • Snek is packaged for Debian and is available for the unstable release.

  • Packages for Linux, including older versions of Debian, Mac OS X and Windows are available in the Snek Dist directory

Supported Hardware

Snek supports analog and digital I/O operations on all of these boards. Snek also has some support for built-in devices on boards as described below.

To Do list

  • Convert parser from LL to SLR. The hope here is to reduce the amount of parse stack space needed due to the large number of precedence levels in the language.

Recent Changes

Here's some places that have seen recent work

  • Support explicit serial synchronization using ENQ/ACK so that applications sending lots of data do not require OS flow control support. With many devices connecting via USB/serial adapters that do not provide any flow control, adding explicit flow control to the Snek implementation provides a way to make downloading code reliable for them.

  • Fixed incorrect precedence between bitwise and (&) and bitwise xor (^) operators.

  • Lots of improvements to the EV3 port making it more like other Snek devices.

  • Narrow 1284 port. This is a small board with the ATmega1284 SoC which is like the ATmega328 but with much more Flash and RAM which provides way more room for Snek to run.

  • Seeed Grove Beginner Kit port. This is another ATmega328p based board but with a range of devices provided in the kit. Snek supports the LED, Buzzer, Light, Sound, OLED Display, Button, Rotary Potentiometer and 3-axis Accelerometer.

  • Seeeduino XIAO port. This is a SAMD21-based device on a tiny board with a USB-C connector.

  • Arduino Nano Every port. This uses the ATmega4809 which has 6kB of RAM, providing much more space for Snek programs.

Build and Run!

If you want to build Snek yourself, you'll need to have the build tools and other dependencies installed.

Dependencies

To build Snek you need these dependencies:

On Debian unstable, you can get everything from the main archive:

# apt install lola gcc-avr avr-libc python3-serial \
      gcc-arm-none-eabi gcc-riscv64-unknown-elf libreadline-dev \
  picolibc-arm-none-eabi picolibc-riscv64-unknown-elf

Building and install

Here are some useful options to control the build. Each of these is run from the top level directory.

$ make

If you just type 'make', the system will build all of the embedded binaries and a native binary to run locally.

$ make install

'make install' will copy all of the built programs to /usr/local

$ make PREFIX=$HOME/.local

This compiles everything to run from your home directory, instead of /usr/local.

$ make PREFIX=$HOME/.local install

Make sure you use the same PREFIX value every time you run make so that the snek install scripts (which get PREFIX embedded in them) that are installed know where to find the snek binaries for each device.

Running on Embedded Devices

Snek is designed to run on small embedded devices with 32kB or more of flash and 2kB or more of RAM. Snek has been ported to a variety of embedded devices, providing access to pins as GPIOs as well as some built-in peripherals. Documentation about the supported boards can be found in the Snek Manual.

Running on Linux, Mac OS X Windows

Snek is also built to run natively on Linux, Mac OS X and Windows. When installed, you'll find it available in the regular system menu.

The Mu Editor

mu is an IDE especially designed for new Python developers. It already has support for embedded boards running MicroPython and CircuitPython, and there are patches available for Snek as well.

The Snek Development Environment

Snekde is provided on all three platforms; you'll find it in the system menu on Linux and Windows and down in your personal Applications directory on Mac OS X.

The snekde window is split into two parts. The upper 2/3 is a text editor for source code. The bottom 1/3 lets you interact with the Snek device over the USB port. The very top line lists functions that you can invoke by pressing the associated function key:

  • F1 — Device. Connect to a serial port.
  • F2 — Get. Get source code saved to the Snek device eeprom into the editor pane.
  • F3 — Put. Put code from the editor pane into the Snek device eeprom.
  • F4 — Quit. Exit snekde.
  • F5 — Load. Read source code from the file system into the editor pane.
  • F6 — Save. Write source code from the editor pane to the file system.

There are a couple more keybindings which you'll want to know:

  • Page-up/Page-down — Switch between the editor pane and the interaction pane.
  • Ctrl-X/Ctrl-C/Ctrl-V — Usual cut/copy/paste commands.
  • Ctrl-C — In the interaction pane, this interrupts any snek program running on the device. Note that this means you don't get a Copy command in the interaction pane.
  • Ctrl-Z — Undo.

Tab auto-indents the current line. Backspace backs up over a tab stop when appropriate.

Examples

There are examples provided, some of which work with both Python and Snek, and some of which show how to use SoC-specific APIs that aren't available in Python.

Contributions

I'd love to receive more contributions in the form of patches, suggestions and bug reports. Please feel free to send mail or use the github process. I've created a mailing list for collaboration; you'll need to subscribe to be able to post. Subscribe to the snek mailing list here

About

Snek programming language for tiny systems

License:GNU General Public License v3.0


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