Jerry Richards's starred repositories

terminal

The new Windows Terminal and the original Windows console host, all in the same place!

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

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cascadia-code

This is a fun, new monospaced font that includes programming ligatures and is designed to enhance the modern look and feel of the Windows Terminal.

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glTF

glTF – Runtime 3D Asset Delivery

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The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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Vulkan-Samples

One stop solution for all Vulkan samples

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cxxopts

Lightweight C++ command line option parser

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glTF-Sample-Models

glTF Sample Models

icu

The home of the ICU project source code.

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

PhysX

NVIDIA PhysX SDK

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GDK

Microsoft Public GDK

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win32

Public mirror for win32-pr

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DirectXMesh

DirectXMesh geometry processing library

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DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

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NVIDIAImageScaling

NVIDIA Image Scaling SDK

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RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

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FaceWorks

A middleware library and sample application for high-quality skin and eye rendering

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RenderPipelineShaders

Render Pipeline Shaders SDK

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Xbox-GDK-Samples

Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

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RTXMU

RTX Memory Utility Library helps to reduce and compact ray tracing memory for games

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USD

Universal Scene Description

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