quasilyte / xm

XM package provides Ebitengine-compatible mod music decoder

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xm

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This package is intended to be used in game development in Go with Ebitengine.

If you just need to parse an XM file, you can use the xm/xmfile package without importing the xm package itself.

The xm package provides an XM music stream that produces 16-bit signed PCM LE data. This process can be describes as:

  1. Read and decode the XM file (xmfile package)
  2. Convert XM file data into something optimized for playing
  3. Create a player object that can go through this data and produce PCM chunks

This package implements some of the common XM effects. Feel free to submit a PR to fill the feature gap.

Why would you even need an XM player in your game? The answer is simple: size. This is very important in web exports of your game. An average OGG file can have a size of 6-8mb while the same song in XM can fit in ~300kb or even less.

Installation

go get github.com/quasilyte/xm

Quick Start

  1. Create a parser to decode XM files into Go objects.
// import "github.com/quasilyte/xm/xmfile"
// See ParserConfig docs to learn the options available.
xmParser := xmfile.NewParser(xmfile.ParserConfig{})
  1. Decode the XM files that you want to work with.
// xmModule can be manipulated as needed, it's just data after all.
// You can add some effects to the module, or mute some instruments, etc.
//
// There is also a Parse method that uses an io.Reader instead of []byte.
xmData, _ := os.ReadFile("path/to/music.xm")
xmModule, err := xmParser.ParseFromBytes(xmData)
  1. Compile an XM module into a playable stream.
// import "github.com/quasilyte/xm"
// You can re-load a module into a stream by using LoadModule again.
// See LoadModuleConfig docs to learn the options available.
xmStream := xm.NewStream()
err := xmStream.LoadModule(xmModule, xm.LoadModuleConfig{})
  1. Use some audio driver to play the PCM data.
// This example uses Ebitengine audio.
// This library produces 16-bit signed PCM LE data.
sampleRate := 44100
audioContext := audio.NewContext(sampleRate)
player, err := audioContext.NewPlayer(xmStream)

// Now player object can be used to play the XM track.

There is an XM event listener API available too.

You don't have to use Ebitengine, but this library was created with Ebitengine in mind.

See cmd/ebitengine-example for a full example.

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XM package provides Ebitengine-compatible mod music decoder

License:MIT License


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