quaerere's repositories
1msRenderVegetation
基于Unity,在1ms内渲染大规模植被
baselines
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
corefx
CoreFX is the foundational class libraries for .NET Core. It includes types for collections, file systems, console, JSON, XML, async and many others.
CSharp.lua
The C# to Lua compiler
echarts-for-weixin
ECharts 的微信小程序版本
enet
ENet reliable UDP networking library
enet-ipv6
⚡️ ENet reliable UDP networking library
Grasscutter
A server software reimplementation for a certain anime game.
libevent
Event notification library
libra
Libra’s mission is to enable a simple global currency and financial infrastructure that empowers billions of people.
LogicPhysics
LogicPhysics FixedPoint Math
mesa-1
Mesa 3D graphics library (read-only mirror)
nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
openbilibili-go-common
嘘,不要问!我也不清楚这些是啥…
Potato3d
Simple, fast, fixed point 3d library.
Pre-Baked-360
Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
Redundancy-Transmission-Protocol
一个基于Enet的实现的冗余传输机制的网络库。Enet是一个基于UDP实现的,可靠传输网络库,并且维护了连接管理和流量控制。
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
tlsf
Snapshot of TLSF allocator
tolua
The fastest unity lua binding solution
unity-spineNative
unity spine native implementation avoids gc
Unity.GPUAnimation
Simple but very fast GPU vertex shader based animation system for Unity.Entities
UnityCsReference
Unity C# reference source code
UnityEtwSymbols
Hack Unity's Mono runtime to emit JIT symbol mapping ETW events
UnityGPUSkinning
Simple and fast gpu skinning in unity.