quadrupleslap / include-glsl

GLSL → SPIR-V → &'static [u32; _]

Home Page:https://docs.rs/include-glsl

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

include-glsl

It's like include_bytes!, but it compiles your shaders to SPIR-V first.

About

GLSL → SPIR-V → &'static [u32; _]

https://docs.rs/include-glsl


Languages

Language:Rust 90.7%Language:GLSL 9.3%