Technical debt: 1. Include headers in shaders, use glslc. 2. Create a executable to build and generate spriv . Get rid of vulkan executables from tools.
Vulkan renderer with rendergraph
Technical debt: 1. Include headers in shaders, use glslc. 2. Create a executable to build and generate spriv . Get rid of vulkan executables from tools.
Vulkan renderer with rendergraph