- click char A in Char Field ... A is marked orange
- optionally press Clear ... Edit Grid is cleared
- draw an A in Edit Grid (use left and right mouse button)
- press Save ... A is added to font set
- enter a new font set name in Set
- optionally press Load ... error file not found
- continue with Tour A
- if you take the tours and running a compiled version of fonter
- be sure to copy dirs font and bitmap to same dir as fonter.exe
- if starting fonter with VisualStudio all is already in place
- click (or hold) left mouse button to draw cell(s)
- click (or hold) right mouse button to clear cell(s)
- green marked chars are present in set
- orange marked char is the active char
- single click a char to make it the active char
- double click a char to load it
- enter name of font set to load or save
- all fonts are loaded or saved from %APPATH%\font
- status messages, green OK, red ERROR
- loads the font set specified in Set
- existing chars in the set will be marked green
- width of the active char
- height of the active char
- cell size of Edit Grid
- clear Edit Grid (nothing is saved yet)
- save current char to font set
- delete current char from font set
- use .DB format in data (mostly for assembler)
- use 0x hex format in data
- use $ hex format in data
- data format width in byte
- shows data of current char
- data is copied to clipboard automatically
- a bitmap image of all chars of a font set is saved in %APPATH%\bitmap (when pressing Clip)
- copies the data of all chars of the font set to clipboard (also see Bitmap)
- save settings and exit program
- TLY07 - TLY07R - TLX40 bit origin and order of data (see code)
- HXY writes grid coordinates as you draw char (for animated fonts)
- set dot size and gap
- set dot shape
- set dot color