qq40660 / TheaterJS

Typing effect mimicking human behavior.

Home Page:http://codepen.io/Zhouzi/full/JoRazP/

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TheaterJS

Typing effect mimicking human behavior.

Installation

  • via bower: bower install theaterjs
  • via npm: npm install theaterjs
  • via a cdn: //cdn.jsdelivr.net/theaterjs/latest/theater.min.js
  • direct download

Link the theater.min.js file and you're done: <script src="path/to/theater.min.js"></script>

Example

<div id="vader"></div>
<div id="luke"></div>

<script src="path/to/theater.min.js"></script>
<script>
  let theater = theaterJS()
  
  theater
    .on('type:start, erase:start', function () {
      // add a class to actor's dom element when he starts typing/erasing
      let actor = theater.getCurrentActor()
      actor.$element.classList.add('is-typing')
    })
    .on('type:end, erase:end', function () {
      // and then remove it when he's done
      let actor = theater.getCurrentActor()
      actor.$element.classList.remove('is-typing')
    })
  
  theater
    .addActor('vader')
    .addActor('luke')
    
  theater
    .addScene('vader:Luke...', 400)
    .addScene('luke:What?', 400)
    .addScene('vader:I am', 200, '.', 200, '.', 200, '. ')
    .addScene('Your father!')
    .addScene(theater.replay)
</script>

Documentation

To get started, you'll first need to create a new TheaterJS object by eventually providing some options.

Example

let theater = theaterJS({ locale: 'fr' })

Usage

theaterJS(<options>)
Param Default Description
options {autoplay, locale, minSpeed, maxSpeed} Options (see below).

Breakdown of the available options:

Option Default Description
autoplay true If true, automatically play the scenario (when calling addScene).
locale detect Determine which keyboard to use when typing random characters (mistakes). Note: "detect" is an option to detect the user's locale and use if it's supported.
minSpeed 80 Minimum delay between each typed characters (the lower, the faster).
maxSpeed 450 The maximum delay between each typed characters (the greater, the slower).

TheaterJS objects have two public (read only) properties:

  • theater.options: object's options.
  • theater.status: object's status (whether "playing" or "ready").

addActor

Add an actor to the casting.

Example

let theater = theaterJS()

theater
  .addActor('vader')
  .addActor('luke', 0.8, '.luke-selector')
  .addActor('yoda', { accuracy: 0.4, speed: 0.6 }, function (displayValue) {
    console.log('%s said yoda', displayValue)
  })

Usage

theater.addActor(<name>, <options>, <callback>)
Param Default Description
name Name used to identify the actor.
options 0.8 Actor's options (see below).
callback (see below) A function to call when actor's display value changes.

Actors have two options:

  • accuracy (number between 0 and 1): used to determine how often an actor should make mistakes.
  • speed (number between 0 and 1): used to determine how fast the actor types.

Note: the delay between each typed character varies to "mimick human behavior".

An actor callback is a function that is called when its display value is set. It can also be a string, in such case TheaterJS will assume it's a DOM selector and will look for the corresponding element. It's then going to set the element's innerHTML when the value changes. You can safely ignore this argument if you gave the target element an id with the name of the actor, i.e:

theater.addActor('vader')

In this situation, TheaterJS will look for an element that matches the selector #vader. Also note that the actor will have an additional $element property referring to the DOM element when using a selector string.

getCurrentActor

Return the actor that is currently playing.

Example

let theater = theaterJS()

theater
  .addActor('vader')
  .addScene('vader:Luke...')
  .addScene(function (done) {
    let vader = theater.getCurrentActor()
    vader.$element.classList.add('dying')
    done()
  })

Usage

theater.getCurrentActor()

addScene

Add scenes to the scenario and play it if options.autoplay is true.

Example

let theater = theaterJS()

theater
  .addActor('vader')
  .addScene('vader:Luke... ', 'Listen to me!', 500)
  .addScene(theater.replay)

Usage

theater.addScene(<scene>)

A scene can be of 5 different types:

theater
  .addScene('vader:Luke... ') // 1
  .addScene(800) // 2
  .addScene('I am your father!') // 3
  .addScene(-7) // 4
  .addScene('mother!')
  .addScene(function (done) {
    // do stuff
    done()
  }) // 5
  1. .addScene('vader:Luke... ') erase actor's current display value, then type the new value.
  2. .addScene(800) make a break of 800 milliseconds before playing the next scene.
  3. .addScene('I am your father!') append value to the current actor's display value.
  4. .addScene(-7) erase 7 characters.
  5. .addScene(fn) call fn which receives a done callback as first argument (calling done() plays the next scene in the scenario).

Note that addScene actually accepts an infinite number of arguments so you could just do:

theater
  .addScene('vader:Luke... ', 800, 'I am your father!')
  .addScene(-7, 'mother!')
  .addScene(fn)

play

Play the scenario.

Example

let theater = theaterJS({ autoplay: false })

theater
  .addActor('vader')
  .addScene('vader:Luke...')
  
document.querySelector('button').addEventListener('click', function () {
  theater.play()
}, false)

Usage

theater.play()

replay

Replay the scenario from scratch (can be used as a callback to create a loop).

Example

let theater = theaterJS()

theater
  .addActor('vader')
  .addScene('vader:Luke...')
  .addScene(theater.replay)

Usage

theater.replay()

stop

Stop the scenario after the current playing scene ends.

Example

let theater = theaterJS()

theater
  .addActor('vader')
  .addScene('vader:Luke... ', 'I am your father...')

document.querySelector('button').addEventListener('click', function () {
  theater.stop()
}, false)

Usage

theater.stop()

on

Add a callback to execute when an event is emitted (e.g when a scene starts/ends).

Example

let theater = theaterJS()

theater
  .on('type:start, erase:start', function () {
    let actor = theater.getCurrentActor()
    actor.$element.classList.add('blinking-caret')
  })
  .on('type:start, erase:end', function () {
    let actor = theater.getCurrentActor()
    actor.$element.classList.remove('blinking-caret')
  })

theater
  .addActor('vader')
  .addScene('vader:Luke...')

Usage

theater.on(<eventName>, <callback>)
Param Default Description
eventName Event's name to listen to.
callback Function to call when the event got published.

The callback function receives the event's name as first argument.

Note: listen to all event by using the '*' shortcut: theater.on('*', callback).

Localized Keyboards

When making a mistake, an actor's gonna type a random character near the one he intended to. Those characters are taken from a "mapped" keyboard that you can configure on TheaterJS' instantiation: theaterJS({locale: 'en'}). Currently, the supported ones are:

  • English
  • French
  • Danish
  • German
  • Polish
  • Portuguese
  • Russian

Wanna add a keyboard? Have a look at the contributing guide.

Change Log

2.0.2 - Unreleased

  • add support for special chars (e.g \n)

2.0.1 - 2015-11-02

  • publish to npm, fix for non-browser environment
  • add a .npmignore file
  • add source map

2.0.0 - 2015-11-02

  • Brand new version

About

Typing effect mimicking human behavior.

http://codepen.io/Zhouzi/full/JoRazP/

License:MIT License


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