qnope / GameEngine

Little Game Engine that aims to be Physically Based for the lighting part

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GameEngine

Shaders

Shaders are compiled with glslang library. The compiler interface is described in ShaderCompiler.h

Graphic

The graphic part is developped by Antoine MORRIER (qnope) Voxelization (Voxelization, Voxel Cone Tracing) algorithms are inspired from VXGI presentations, Friduric Voxel Cone Tracing implementation, Compix Voxel Cone Tracing GI and Nvidia GPU Gems Volume Rendering

Sponza PBR is from Alexandre Pestana blog

Physic

The physic part is developped by Guillaume CHABBERT (Meneran).

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Little Game Engine that aims to be Physically Based for the lighting part


Languages

Language:C++ 70.4%Language:C 27.9%Language:Objective-C 0.8%Language:Python 0.3%Language:Lua 0.3%Language:GLSL 0.2%Language:CMake 0.1%Language:Shell 0.0%