qmmr / Nonsense

Generate repeatable random data in JS

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Nonsense

Generate repeatable random data in JS

Inspired by Faker.js Uses slightly modified Alea PRNG

Usage

Instantiation

To create a new Nonsense instance, do var ns = new Nonsense();. You can pass any number of arbitrary arguments to the Nonsense() constructor to be used as seed data. If you don't pass anything, it will just use the default.

Seeding

If you want to reset the seed of an instance you already have, call ns.sow() and pass in the seed data you want to use. The constructor calls sow() internally on instantiation.

Numbers

  • integer() - returns a random integer between 0 and 2^32
  • frac() - returns a random real number between 0 and 1
  • real() - returns a random real number between 0 and 2^32
  • integerInRange(min, max) - returns a random integer between min and max
  • realInRange(min, max) - returns a random real number between min and max
  • normal() - returns a random real number between -1 and 1

Utilities

  • uuid() - returns a valid v4 UUID hex string
  • pick(array) - returns a random member of array
  • weightedPick(array) - returns a random member of array, favoring the earlier entries
  • timestamp(min, max) - returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified

Language

  • word() - returns a random word of lipsum
  • words(n) - returns n random words of lipsum, 3 if not specified
  • sentence() - returns a random lipsum sentence
  • sentences(n) - returns n random lipsum sentences, 3 if not specified

Miscellaneous

  • firstName() - returns a random common first name
  • lastName() - returns a random common last name
  • name() - returns a random first and last name
  • jobTitle() - returns a random job title
  • buzzPhrase() - returns a random web 2.0 business plan...

License

Do whatever you want with this code. The consequenses of your actions are your own responsibility.

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Generate repeatable random data in JS