邱昌杰's repositories
AnyRPGCore
Open source Role Playing Game engine for Unity 3D written in C#.
cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
CS-Notes
:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计
doomemacs
An Emacs framework for the stubborn martian hacker
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask
FishNet
FishNet: Unity Networking Evolved.
GameAndUnity-TechLib
游戏、Unity技术项目引用目录
GameFramework-Next
GameFramework-Next
gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
GenshinGamePlay
参考Genshin的GamePlay框架,包括战斗、解谜,持续开发中,未来将会加入AI、剧情
jynew
金庸群侠传3D重制版
LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
LucidAudio
Simple audio player for unity
LucidEditor
Powerful Editor Extensions for Unity
SkillEditor
skilleditor
SpaceVim
A community-driven modular vim/neovim distribution - The ultimate vimrc
TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
Unity-MecanimEventSystem
This is a chain programming style callback System for Animator of Unity ,await /async supported
Unity-RPGCore-BehaviorTree
Unity BehaviorTree System(Editor/Runtime)
Unity-RPGCore-SimpleAnimationPlayer
Animation Player based on Unity Playable and Request Queue, support for automatic conversion,layer mixing and priority interrupt.
UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
vim-init
轻量级 Vim 配置框架,全中文注释
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
XUGL
UGUI Graphics Library for Unity. UGUI 图形库,绘制点、线、箭头、三角形、正方形、圆形、扇形、环形、椭圆形等其他常见的图形。
YooAsset
unity3d resources management system
ZXEngine
C++ game engine project, for learning, practice and experiment.