pyrochlore / radome

Platform for real-time interactive animation on domes, using OpenGL and openFrameworks.

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Radome

Radome is a platform for realtime interactive animation on a dome. It manages both 2D and 3D content for projection onto a fulldome installation with multiple projectors.

This is pre-release software optimized for our particular circumstances and hardware, but it should theoretically be useful to other people doing rear projection onto skinned domes (or, with small modifications, other geometry.)

Radome has been tested on OSX 10.8 and 10.9. Windows support (without Syphon) is planned, but at the moment the build tree is Mac only.

Radome is built with openFrameworks v0.7.4. The following non-core addons are required:

  • ofxCubeMap
  • ofxFenster
  • ofxUI
  • ofxSyphon
  • ofxAutoReloadedShader

Installation instructions:

  1. Download openFrameworks v0.7.4

  2. Clone the following oF extensions into the addons folder:

  • ofxSyphon (head revision)
  • ofxCubeMap (head revision)
  • ofxAutoReloadedShader (head revision)
  • ofxFenster (branch 'ghost')
  • ofxUI (commit 51b2dcb5d6bef17e18c23adf91ae94fce095f42d)
cd of_v0.7.4_osx_release/addons
git clone https://github.com/astellato/ofxSyphon
git clone https://github.com/andreasmuller/ofxCubeMap
git clone https://github.com/andreasmuller/ofxAutoReloadedShader
git clone https://github.com/underdoeg/ofxFenster.git
cd ofxFenster
git checkout ghost
cd ..
git clone https://github.com/rezaali/ofxUI
cd ofxUI
git checkout 51b2dcb5d6bef17e18c23adf91ae94fce095f42d
  1. Download or clone radome into the same parent folder as openFrameworks. (Do not put it in the apps folder.)
  2. Open radome/radome.xcodeproj in Xcode and build.

License

Radome is built on openFrameworks and its many addons, most of which are MIT licensed. The code in this repository is licensed under the GPLv3.

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Platform for real-time interactive animation on domes, using OpenGL and openFrameworks.