A pygame-based open-source re-implemention of the classic Chinese RPG game Chinese Paladin(仙剑奇侠传) .It is heavily based on the palresearch documents(http://github.com/palxex/palresearch),
the sdlpal project(http://github.com/sdlpal/sdlpal),
and huangcd's work(http://github.com/huangcd/python-pal).
CPython 2.6/2.7 and CPython 3.3+ versions are both supported(however, python3 is recommended), tested on Manjaro Linux 17.1 and Windows 7, 64bit.
pygame (based on sdl 1.x)
six
chardet
configobj
attrs
wcwidth
wrapt
pyperclip
pyaudio (for rix music & sound effect playback)
mido (for midi music playback)
enum34
textwrap3
backports.functools_lru_cache
backports.functools_partialmethod
pyopl (based on dosbox opl synth, for opl music emulation. If you are using python 3.x, use this branch instead: https://github.com/pygametoys/pyopl/tree/pyopl-py3)
pyav (based on ffmpeg, for avi video playback)
ptpython (for a better repl)
psyco (only for CPython 2.x x86 versions to speed up a little bit)
cython (to build the c version yj1 decompress backend)
- multi-threaded audio player
- an interactive console that can access the main game instance, like below
- a too simple config program also based on pygame
- snake-case function names
- no need to re-compile after code modification
- Refactor some c-style code to python's style
- Enhance the performance
- Port more opl emulation cores?
- Test if the joystick input works correctly or not
- Fix potential bugs.
GPLv3