purol / Blueprint

Blueprint is the game which I made first. I learn how to employ physics on programming; I need to build 2D physics engine for it.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Blueprint

Blueprint is the game that I made first. I learned how to employ physics on programming; I made 2D physics engine myself. Of course, I can use other physics engine library like 2D box. However, I wanted to make with myself. I published this game on Steam, which is a video game digital distribution platform.

How to use it

If you do not have Visual Studio, then you need to install Visual C++ Redistributable. Here is the link (https://www.microsoft.com/en-pk/download/details.aspx?id=48145)

Build the code or just run blueprint\blueprint.exe

Developement period

About 7 months (November, 2017 ~ June, 2018)

Game gif file

Alt text Alt text Alt text

Steam link

https://store.steampowered.com/app/863690/Blueprint/

Reference

https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the-basics-and-impulse-resolution--gamedev-6331
http://box2d.org/downloads/
http://www.allenchou.net/game-physics-series/

Trial and errors when I made 2D physics engine

Alt text Alt text Alt text Alt text

About

Blueprint is the game which I made first. I learn how to employ physics on programming; I need to build 2D physics engine for it.


Languages

Language:C 49.9%Language:C++ 33.5%Language:C# 15.8%Language:CMake 0.5%Language:Objective-C 0.3%