zengke119's starred repositories
UnityBoundingVolumeHeirachy
Unity Bounding Volume Heirachy (BVH)
UnityProjectCloner
A tool to let the user to create a duplicate project that links back to the original, for multiplayer testing
Teamcity-unity3d-build-runner-plugin
A Teamcity plugin for building Unity3d projects. NOTE: this has an MIT license so feel free to copy / adapt as you need to.
unity-yaml-parser
Python3 library to manipulate Unity serialized files from outside the Unity Editor.
loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
uFrame-MVVM
uFrame MVVM Framework for Unity3D
tc-discord-webhooks
A TeamCity plugin which adds Discord Webhook support to TeamCity!
teamcity-unity-plugin
TeamCity plugin supports building Unity projects
MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
flatbuffers
FlatBuffers: Memory Efficient Serialization Library
com.unity.cli-project-setup
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
UI_RenderPipelineInLinearSpace
Unity UI Render Pipeline in Linear Color Space
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
MonitorTool
Unity性能监控软件
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
Latios-Framework
A Unity DOTS framework for my personal projects
rival-documentation
Documentation website for Rival - DOTS Character Controller
UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
MinecraftECS
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS