(Lispbox was used for the development) After installing lisp, load the file : (load "slitherlink.lisp") then call the function slither: (slither) When asks Which game do you want to play? type: tboard1.txt tboard2.txt and so on.. (All data files should be in UNIX format(Notepad++ > Open file > Edit > EOL conversion > UNIX format)) A. If the user wants to play: When prompted with the question "Your move? :" the user places moves as follows: 1 1 t 1 1 b 1 2 t 1 2 r and so on.. Finally when the loop is completed correctly a message will be prompted: loop complete You Won! B. Automatic Play (If the user wants the the computer to solve the game): When prompted with the question "Your move? :" type: solve (and press enter) This will be prompted: apply-hints or solve-anyway? What do you choose? : type: apply-hints (if you want the hints to be applied) type: solve-anyway (for the program to solve the board)