ptnnx / NZP-Reboot

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NZ:P Reboot

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A faithful recreation of Call of Duty Zombies for the PC and PlayStation Portable. Powered by Quake and coffee.


Running From Source

  • Download using this link
  • Extract the archive
  • Navigate to NZP-Reboot/source and run fteqccgui.exe
  • Hit the "Compile" button on the bottom left corner of the window.
  • Move respective game data files from root directory into NX/PSP OR run the PC executable.

Nintendo Switch Port

When launching the Nintendo Switch Port, additional memory allocation is necessary. Update to the latest Atmosphere and hold R over a title installed. Then, select Nazi Zombies Portable from the homebrew menu.


Bug Reporting

Bugs can be reported by either creating an issue in this repository or joining the Discord server and posting in the #bug-reports channel.

Bugs must be formatted like this:

  • Brief description of issue
  • More detail of issue, causes, etc.
  • Video of bug in question

Please make sure the bug in question has not already been reported before posting!


Credits

Blubswillrule: Coding, Models, GFX, Sounds, Music
Ju[s]tice: Maps, Models, GFX
Jukki: Coding
Biodude: Sounds
Dr_Mabuse1981: Sounds
Naievil: Coding, NX Maintaining
MotoLegacy: Coding, GFX, Music
Derped_Crusader: Models, GFX

Special Thanks:

  • Spike: FTEQW
  • Shpuld: Clean-CSQC
  • Crow_Bar: DQuake
  • st1x51: DQuakePlus
  • fgsfdsfgs: QuakespasmNX
  • Azenn: GFX help
  • tavo: Music help
  • BCDeshiG: Heavy bug testing

About


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Language:C 93.9%Language:C++ 4.9%Language:Makefile 0.5%Language:GLSL 0.4%Language:HLSL 0.1%Language:Objective-C 0.0%Language:Shell 0.0%Language:Python 0.0%Language:ShaderLab 0.0%Language:MATLAB 0.0%Language:Assembly 0.0%Language:Batchfile 0.0%