pschraut / UnityModularShaderPrototype

An unfinished prototype for a modular shader system for Unity. Please see link below.

Home Page:https://forum.unity.com/threads/what-is-next-for-us-at-unity-with-scriptable-render-pipelines.924218/page-3#post-6060881

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There is a discussion going on in the Unity forums about a new shader system (link). Jason pitched a more modular approach for a Surface Shader 2.0 type system, and here is a proof of concept.

There are currently two examples, one of a bare minimum shader, which just returns green. The other is an example of a simple "snow on top" effect being applied to a regular shader. In this example, all of the data, code, and properties for the snow shader is contained in a single .subshader file.

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An unfinished prototype for a modular shader system for Unity. Please see link below.

https://forum.unity.com/threads/what-is-next-for-us-at-unity-with-scriptable-render-pipelines.924218/page-3#post-6060881


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