Patrik Sandahl's repositories
minalg
A minimal (but highly opinionated) algebra library.
pointwise
Somewhat seriuos playground for pointcloud registration.
nonodepth
Playground for monodepth ideas.
symbol-detector
Keras based Heads-Up-Display detector. Synthetic data generation and training.
despair
A playground for stereo disparity.
register
A playground for various image registration stuff.
dapper
A more serious attempt on a monocular, dense mapper - dapper.
mapper
Mapper playground
ts-three-template
Template for a Typescript project using the Three.js
webly
Playground to experiment with Typescript and WebGL2
ar-play
Playground for some AR related stuff.
virtual-explorer
Create a virtual 3D world. Travel around and take virtual postcards.
postcard-playground
A playground for some ideas.
abstract-gl
OpenGL abstractions.
boxxle
Let's see what develops ...
graphics-math
Mathematics library for graphics applications.
terra-glide
Port of terra-glide-haskell to C++ and Windows.
terra-glide-haskell
Procedural 3D terrain simulation. Perlin noise. Haskell.
gl-scene-camera
Camera to be used with other gl-scene stuff.
gl-scene
Yet another take on OpenGL rendering abstractions in Haskell.
gl-scene-model
Loading of Wavefront models.
gl-scene-perlin-generator
Generate stuff (images and meshes) from Perlin noise.
gl-scene-math
A set of math utility functions adapted for gl-scene applications.
scene-dev-playground
A development playground for gl-scene
webgl-noise
Procedural Noise Shader Routines compatible with WebGL