Patrik Sandahl (psandahl)

psandahl

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Location:Linköping, Sweden

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Patrik Sandahl's repositories

minalg

A minimal (but highly opinionated) algebra library.

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pointwise

Somewhat seriuos playground for pointcloud registration.

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nonodepth

Playground for monodepth ideas.

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symbol-detector

Keras based Heads-Up-Display detector. Synthetic data generation and training.

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despair

A playground for stereo disparity.

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corr

A playground for various image correlations.

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register

A playground for various image registration stuff.

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dapper

A more serious attempt on a monocular, dense mapper - dapper.

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mapper

Mapper playground

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ts-three-template

Template for a Typescript project using the Three.js

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webly

Playground to experiment with Typescript and WebGL2

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ar-play

Playground for some AR related stuff.

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virtual-explorer

Create a virtual 3D world. Travel around and take virtual postcards.

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postcard-playground

A playground for some ideas.

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abstract-gl

OpenGL abstractions.

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boxxle

Let's see what develops ...

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graphics-math

Mathematics library for graphics applications.

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terra-glide

Port of terra-glide-haskell to C++ and Windows.

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terra-glide-haskell

Procedural 3D terrain simulation. Perlin noise. Haskell.

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gl-scene-camera

Camera to be used with other gl-scene stuff.

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gl-scene

Yet another take on OpenGL rendering abstractions in Haskell.

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gl-scene-model

Loading of Wavefront models.

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gl-scene-perlin-generator

Generate stuff (images and meshes) from Perlin noise.

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gl-scene-math

A set of math utility functions adapted for gl-scene applications.

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scene-dev-playground

A development playground for gl-scene

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webgl-noise

Procedural Noise Shader Routines compatible with WebGL

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