provencher / TalosOrigins

Talos Origins is a two-dimensional procedurally generated action-exploration RPG

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TalosOrigins

NOTE

This was my very first game dev project, built for a University course final project.

Executive summary

  • Procedurally generated mazes ensure that players will never see the same level twice
  • Engaging upgrade system entices players to try different strategies to complete levels
  • Progressive difficulty means more challenging mazes and enemies

BUILD INSTRUCTIONS

  • Build for PC with Unity 5.3.2f1

Latest Compiled Builds

WIN32 https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_WIN32.zip

OSX (Untested) https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_OSX.zip

LINUX (Untested) https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_LINUX.tar.gz

Controls

Input				| In-Game Result
--------------------|-----------------------
A/D Move 			| Left / Right 	
SPACE     			| Jump /Release Grapple 	
LEFT MOUSE BUTTON 	        | Shoot 	
RIGHT MOUSE BUTTON 	        | Deploy Grapple 		
W 				| Reel grapple up 	
E 				| Deploy Portal (Blink)	
F 				| Deploy Shield	
T 				| Reset Level	
R 				| Reset Breadcrumbs 
TAB 				| Open Shop 
P/Escape			| Pause 

About

Talos Origins is a two-dimensional procedurally generated action-exploration RPG

License:GNU General Public License v2.0


Languages

Language:C# 100.0%