TalosOrigins
NOTE
This was my very first game dev project, built for a University course final project.
Executive summary
- Procedurally generated mazes ensure that players will never see the same level twice
- Engaging upgrade system entices players to try different strategies to complete levels
- Progressive difficulty means more challenging mazes and enemies
BUILD INSTRUCTIONS
- Build for PC with Unity 5.3.2f1
Latest Compiled Builds
WIN32 https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_WIN32.zip
OSX (Untested) https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_OSX.zip
LINUX (Untested) https://dl.dropboxusercontent.com/u/18001783/Talos/DEMO/TalosOrigins_BUILD_LINUX.tar.gz
Controls
Input | In-Game Result
--------------------|-----------------------
A/D Move | Left / Right
SPACE | Jump /Release Grapple
LEFT MOUSE BUTTON | Shoot
RIGHT MOUSE BUTTON | Deploy Grapple
W | Reel grapple up
E | Deploy Portal (Blink)
F | Deploy Shield
T | Reset Level
R | Reset Breadcrumbs
TAB | Open Shop
P/Escape | Pause