Calculations with non-decimal units and mixed bases
Many units of measurement in use today have not yet been decimalized, and work in non-decimal and mixed bases. Arithmetic using these units can be convoluted, requiring either conversion or error-prone carrying. Abacist builds upon the representations of physical quantities provided by Quantitative to support compound units in mixed bases.
- allows arbitrary constructions of cascading units of the same dimension, such as (miles, yards, feet and inches)
- provides addition, subtraction and scalar multiplication operations on those units
- allows conversion to and from decimal
Quantity
values - unit types are opaque aliases of
Long
for performance
Abacist has not yet been published. The medium-term plan is to build Abacist with Fury and to publish it as a source build on Vent. This will enable ordinary users to write and build software which depends on Abacist.
Subsequently, Abacist will also be made available as a binary in the Maven Central repository. This will enable users of other build tools to use it.
For the overeager, curious and impatient, see building.
All terms and types are defined in the abacist
package,
import abacist.*
and build upon definitions in Quantitative:
import quantitative.*
Prior to the adoption of the metric system for quantities of mass and length, other systems based on non-decimal (but exact) multiples of other units were widely used. These are commonly called "the Imperial System", particularly for lengths, and for masses, "Avoirdupois", but actually represent several different systems (often with units of the same name representing different physical amounts, confusingly) adopted in various jurisdictions with varying degrees of officiality.
Abacist can accommodate all such systems through a single type which defines a cascade of units of the same dimension, in a tuple. For example, one variant of the Imperial System measuring human heights could be defined as,
type ImperialHeight = (Feet[1], Inches[1])
or for distances,
type ImperialDistance = (Miles[1], Yards[1], Inches[1])
that is, a number of miles, yards and inches, represented as a Tuple
of these units' types
(each raised to the power 1
). Another example for mass is,
type Avoirdupois = (Hundredweights[1], Stones[1], Pounds[1], Ounces[1], Drams[1])
or alternatively:
type SimpleAvoirdupois = (Pounds[1], Ounces[1])
Each type, a tuple of subtypes of Measure
, statically represents a system of discrete cascading units,
provided that,
- each element of the tuple has the same dimensionality (i.e. represents the same sort of physical quantity)
- the elements are ordered by decreasing magnitude
and furthermore, for most useful operations, that contextual
Ratio
instances exist between each unit and the principal unit for their common dimension.
With a valid definition, such as one of the above, we can represent values in its units, called a Count
(because it's a count of integer multiples of each of the units).
To construct a new Count
, simply call its factory method with the appropriate tuple type, and as many
integer arguments as necessary. The rightmost Int
argument will be interpreted as the multiple of the
rightmost unit in the tuple, and additional arguments will represent (right-to-left) multiples of units of
increasing magnitude. For example, Count[ImperialDistance](180, 24)
represents, "180 yards and 24 inches",
while, Count[ImperialDistance](1, 180, 24)
represents, "1 mile, 180 yards and 24 inches".
Individual units from a Count
may be extracted.
Count
s of identical units may be added and subtracted, and multiplied and divided by numbers (but not
other quantities). They may be converted to Quantity
s with the in
method, much as a Quantity
can
be converted, or constructed from a Quantity
by applying in to the factory method, e.g.
Count[Avoirdupois](18*Kilo(Gram))
A Count
is an opaque type alias for a Long
, meaning that operations involving Count
s do not involve
any heap objects. The bits of the Long
are organized so that a fixed range of the 64 bits available in
a Long
will exclusively represent any possible value for that unit. Since the number of different integer
values that can be represent by such a bit-range will always be a power of two, there may be some unused
values. These bit-ranges are organized right-to-left in order of increasing magnitude, much like the bits
in any other integer.
The leftmost bit is a sign bit. The unit of greatest magnitude (which appears first in the tuple) will use all the remaining bits to represent the greatest possible range of values.
For example, an Imperial distance measurement in miles, yards and inches, represented by the type,
(Miles[1], Yards[1], Inches[1])
, would use: 6 bits for the number of inches, since there are 36 inches in
a yard, and 64 (or 2â�
) is the smallest power of two large enough to represent every integer in the range
0-35; 11 bits for the number of yards, since there are 1760 yards in a mile, and 2
¹
¹ (which is 2048) can
accommodate any value in the range 0-1759; 1 bit for the sign, and 46 bits for the number of miles, since
this is the number that remains.
This allows distances of up to 7×10 ¹ ³ miles to be represented.
The approach of packing bits into a Long
provides very fast access of each unit's value, since in may be
accessed with just a binary AND
operation and a right-shift.
Abacist is classified as fledgling. For reference, Scala One projects are categorized into one of the following five stability levels:
- embryonic: for experimental or demonstrative purposes only, without any guarantees of longevity
- fledgling: of proven utility, seeking contributions, but liable to significant redesigns
- maturescent: major design decisions broady settled, seeking probatory adoption and refinement
- dependable: production-ready, subject to controlled ongoing maintenance and enhancement; tagged as version
1.0.0
or later - adamantine: proven, reliable and production-ready, with no further breaking changes ever anticipated
Projects at any stability level, even embryonic projects, can still be used, as long as caution is taken to avoid a mismatch between the project's stability level and the required stability and maintainability of your own project.
Abacist is designed to be small. Its entire source code currently consists of 286 lines of code.
Abacist will ultimately be built by Fury, when it is published. In the meantime, two possibilities are offered, however they are acknowledged to be fragile, inadequately tested, and unsuitable for anything more than experimentation. They are provided only for the necessity of providing some answer to the question, "how can I try Abacist?".
-
Copy the sources into your own project
Read the
fury
file in the repository root to understand Abacist's build structure, dependencies and source location; the file format should be short and quite intuitive. Copy the sources into a source directory in your own project, then repeat (recursively) for each of the dependencies.The sources are compiled against the latest nightly release of Scala 3. There should be no problem to compile the project together with all of its dependencies in a single compilation.
-
Build with Wrath
Wrath is a bootstrapping script for building Abacist and other projects in the absence of a fully-featured build tool. It is designed to read the
fury
file in the project directory, and produce a collection of JAR files which can be added to a classpath, by compiling the project and all of its dependencies, including the Scala compiler itself.Download the latest version of
wrath
, make it executable, and add it to your path, for example by copying it to/usr/local/bin/
.Clone this repository inside an empty directory, so that the build can safely make clones of repositories it depends on as peers of
abacist
. Runwrath -F
in the repository root. This will download and compile the latest version of Scala, as well as all of Abacist's dependencies.If the build was successful, the compiled JAR files can be found in the
.wrath/dist
directory.
Contributors to Abacist are welcome and encouraged. New contributors may like to look for issues marked beginner.
We suggest that all contributors read the Contributing Guide to make the process of contributing to Abacist easier.
Please do not contact project maintainers privately with questions unless there is a good reason to keep them private. While it can be tempting to repsond to such questions, private answers cannot be shared with a wider audience, and it can result in duplication of effort.
Abacist was designed and developed by Jon Pretty, and commercial support and training on all aspects of Scala 3 is available from Propensive OÜ.
An abacist is a person who operates an abacus, for counting and arithmetic. Counting of mixed-base units is the purpose of Abacist.
In general, Scala One project names are always chosen with some rationale, however it is usually frivolous. Each name is chosen for more for its uniqueness and intrigue than its concision or catchiness, and there is no bias towards names with positive or "nice" meanings—since many of the libraries perform some quite unpleasant tasks.
Names should be English words, though many are obscure or archaic, and it should be noted how willingly English adopts foreign words. Names are generally of Greek or Latin origin, and have often arrived in English via a romance language.
The logo shows five beads on a single rod of an abacus, the device an abacist specializes in.
Abacist is copyright © 2024 Jon Pretty & Propensive OÜ, and is made available under the Apache 2.0 License.