proceduralit / ShadowMask

Calculating shadow area based on the MVP matrices in Material and Niagara

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ShadowMask

Calculating shadow area based on the MVP matrices in Shader and Niagara

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Shadow Parameters

Sun location parameters are in the BP_ShadowCaster > Sun category.

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Shadow parameters for the shaders are accessible in Mats > MPC_ShadowParameters

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Niagara Particles

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Niagara particles are spawned in the screenspace and then projected on the surfaces with CustomDepth Stencil Value 1.0

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Megascans Grass Texture Link

Clover Patches On Grass

Videos

Test Final

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Calculating shadow area based on the MVP matrices in Material and Niagara

License:MIT License