priontu's repositories

High-Pass-Filter-and-Notch-Filter-Analysis

Constructed a high pass filter and a notch filter using capacitors, inductors and resistors, and studied their characteristics. Tools used involve TEKTRONIX Oscilloscope, ELABO Workstation, Agilent Signal Generator, and TENMA Multimeter.

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Programming-in-C-and-C-

C/C++ Practice/Assignement Code

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Spartan-3-FPGA-Seven-Segment-Decoder

Used VHDL to program the Seven-Segment Display of the Spartan-3 FPGA board so that the leftmost display showed the hexadecimal value of the binary input provided by the leftmost 4 switches, the second leftmost display showed the hex for the input from the last 4 switches, and the next two displays showed the hex value of the sum of the two leftmost displays. Developed a clock divider and segment decoder, and put it together with a top design to execute the display decoder.

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Two-Port-Network-Analysis

Constructed multiple two-port networks using resistors, capacitors and inductors, interconnected them in parallel and in cascade, and studied their characteristics. Tools used involve TEKTRONIX Oscilloscope, ELABO Workstation, Agilent Signal Generator, and TENMA Multimeter.

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AC-Current-Measurement-and-Analysis

Constructed multiple circuits using Agilent Signal Generator, ELABO Workstation, resistors, capacitors and inductors to construct circuits, and analyzed the circuit as a whole and the individual components using TEKTRONIX Oscilloscope, Agilent LCR Meter, TENMA Multimeter and ELABO Workstation.

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Adopt-Me-Website-Front-End-Masters-

This is a dog adoption website created using React.js under guidance from Front-End Masters.

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Arduino_Projectwork_-Microchip_Studio-

All the projectwork done with arduino.

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Atari_DemonAttack_Gameplay_with_Reinforcement_Learning_using_TF_Agents

Implementing Reinforcement Learning to develop an Agent that teaches itself to play the DemonAttack Atari Game. The Agent was developed using tensorflow, TF-Agents and OpenAI Gym Google Cloud Platform.

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Travel-Agency-Management-Project

This project is a Travel Agency Management System that provides a digital alternative for an analog Management System for a Travel Agency. The project tries to meet some very specific requirements of the company.

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Atari_Gopher_Gameplay_with_Reinforcement_Learning_using_TF_Agents

Implementing Reinforcement Learning to develop an Agent that teaches itself to play the Gopher Atari Game. The Agent was developed using tensorflow, TF-Agents and OpenAI Gym.

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Atari_SpaceInvaders_Gameplay_with_Reinforcement_Learning_using_TF_Agents

Implementing Reinforcement Learning to develop an Agent that teaches itself to play the Space Invaders Atari Game. The Agent was developed using tensorflow, TF-Agents and OpenAI Gym.

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Controlling-Servo-from-Web-App-served-from-Pocketbeagle

Using a Web Page being served from Pocketbeagle to control a Servo.

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Developing-a-Flower-Predictor-using-Keras-on-Tensorflow-and-ImageNet-models

Developing a Flower Predictor using Keras on Tensorflow and Transfer Learning. We find a CNN based model that has been used to solve a similar problem in the ImageNet competition and use it to build our own model, using the Oxford Flowers 102 Dataset for training.

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Electronics

My lab work for Electronics.

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Fashion_MNIST_Classification

Using tensorflow to develop a classifier for the Fashion MNIST Database.

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MATLAB_and_Simulink_Lab_Projectwork

Includes all my work with MATLAB and Simulink for labs Communications Basics, Signals and Systems and Electronics.

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Measuring-Roll-and-Pitch-using-Accelerometer-and-Pocketbeagle

Using an ADXL345 Accelerometer with a Pocketbeagle to make a roll/pitch indicator.

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QuantResearch

Quantitative analysis, strategies and backtests

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Roller_Madness_Unity3D

Simple Roller Madness game made on Unity3D,

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Signals-and-Systems

My labwork for Signals and Systems

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Simple-Calculator

Simple Calculator using html, css and javascript.

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UART-Transmitter

UART is a protocol that devices use to communicate between each other. My project involved the use of the FPGA board to send a message to the computer using the UART protocol through a serial port. The project required knowledge of digital components such as finite state machines and registers, and putting them together to obtain the end result. We used VHDL to develop the simulation of the digital circuit.

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Unity_projects

Games developed in Unity3D for Introduction to Game Development course.

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